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FP8

8-bit floating-point. Halves memory versus 16-bit while keeping a floating-point range, so quality loss is usually smaller than integer INT8. Needs hardware support (Hopper, Blackwell, MI300).

What it is

FP8 is increasingly used to serve frontier models: weights and sometimes activations at 8 bits, with per-tensor scaling to preserve accuracy. Recent GPUs have native FP8 tensor cores, so it also speeds up prefill.

Why it matters

FP8 lets a model fit a smaller vram tier with less quality risk than int4, but only pays off on GPUs that support it - a factor when choosing hardware.

Related concepts

Use it in Obolith

Last reviewed: 2026-09-01